Hierarchy

Constructors

Properties

_layout: Layouts
_renderer: Renderer
automoveOptions: {
    dragWith: string;
    nodesMatching: ((node: NodeSingular) => undefined | boolean);
    reposition: string;
} = ...

Type declaration

  • dragWith: string
  • nodesMatching: ((node: NodeSingular) => undefined | boolean)
      • (node: NodeSingular): undefined | boolean
      • Parameters

        • node: NodeSingular

        Returns undefined | boolean

  • reposition: string
centeringOnElem: boolean = false
filterManager: iFilterManager = ...
id: RendererStatesEnum = RendererStatesEnum.FLOATY
layoutRunning: boolean = false

Accessors

  • get defaultLayoutOptions(): {
        avoidOverlap: boolean;
        centerGraph: boolean;
        edgeLength: ((edge: any) => any);
        fit: boolean;
        handleDisconnected: boolean;
        infinite: boolean;
        maxSimulationTime: number;
        name: string;
    }
  • Returns {
        avoidOverlap: boolean;
        centerGraph: boolean;
        edgeLength: ((edge: any) => any);
        fit: boolean;
        handleDisconnected: boolean;
        infinite: boolean;
        maxSimulationTime: number;
        name: string;
    }

    • avoidOverlap: boolean
    • centerGraph: boolean
    • edgeLength: ((edge: any) => any)
        • (edge: any): any
        • Parameters

          • edge: any

          Returns any

    • fit: boolean
    • handleDisconnected: boolean
    • infinite: boolean
    • maxSimulationTime: number
    • name: string

Methods